Sixty-one aspiring game developers met and developed original game designs around the theme of “Securing the Future” at K-State’s first Annual Game Jam, hosted by the Department of Computing and Information Sciences and K-state student organizations The Game Development Club, the ACM, the Games Club, and the Board Games Club. Students worked in teams of 1-4 for 48 hours, partaking in catered meals and occasionally crashing in the “quiet” room on comfortable camping mattresses provided by the Boy Scouts of America. The participants created twenty-one games that were judged in multiple categories.
Best Gameplay: Etonar, for their game “Tread Lightly”
Best Use of Theme: Manapoole, for their game “Securing the Future”
Best Use of Art: Automated Exploitation, for their game “Cryocrypt”
Best Use of Sound & Music: P4 Gaming, for their Game “CyberMills”
Best Use of Story: Automated Exploitation, for their game “Cryocrypt”
Best Overall: Automated Exploitation, for their game “Cryocrypt”
Crowd Favorite: Potato Gaming, for their game “Security Breach”
All winners received, as a team trophy, a golden, 3d-printed model of Andersen Hall’s spire. In addition, each team member received a “poofball” trophy. The members of the Best Overall and Crowd favorite were additionally awarded Unity Pro Team licenses – a $2,000 software license donated by the Game Jam’s underwriters, Unity3D.