The Second Annual Game Jam has drawn to a close, with many excellent entries tackling this year’s challenging theme of diabetes. Sixty-one students competed and fifteen teams made a final submission, which can be found on our Itch.io jam page, here: http://itch.io/jam/ksu-second-annual-game-jam/entries.
The winners this year were:
Best Artwork Team Antibodies, for Too Close, Gluclose!
Best Audio Team Nobody, for Burger Blaster
Best Gameplay Team Edward, for Bearing with Diabetes
Best Narrative Team Somebody, for Crunch Crunch: the Game
Best Use of Theme Team Somebody, for Crunch Crunch: the Game
Best Overall Team Edward, for Bearing with Diabetes
Here they are: Game Jam 2016 part 2
Friday Presentation Slides are here: Game Jam 2016
Register at: http://goo.gl/forms/wu52YLa7q8
The 2nd Annual Game Jam will be February 5-7, in the new Engineering Phase IV Addition!
Sixty-one aspiring game developers met and developed original game designs around the theme of “Securing the Future” at K-State’s first Annual Game Jam, hosted by the Department of Computing and Information Sciences and K-state student organizations The Game Development Club, the ACM, the Games Club, and the Board Games Club. Students worked in teams of 1-4 for 48 hours, partaking in catered meals and occasionally crashing in the “quiet” room on comfortable camping mattresses provided by the Boy Scouts of America. The participants created twenty-one games that were judged in multiple categories.
Best Gameplay: Etonar, for their game “Tread Lightly”
Best Use of Theme: Manapoole, for their game “Securing the Future”
Best Use of Art: Automated Exploitation, for their game “Cryocrypt”
Best Use of Sound & Music: P4 Gaming, for their Game “CyberMills”
Best Use of Story: Automated Exploitation, for their game “Cryocrypt”
Best Overall: Automated Exploitation, for their game “Cryocrypt”
Crowd Favorite: Potato Gaming, for their game “Security Breach”
All winners received, as a team trophy, a golden, 3d-printed model of Andersen Hall’s spire. In addition, each team member received a “poofball” trophy. The members of the Best Overall and Crowd favorite were additionally awarded Unity Pro Team licenses – a $2,000 software license donated by the Game Jam’s underwriters, Unity3D.
Time To Judging & Showcase (Open to the public!):
The GDC is proud to bring you K-State’s first every Annual Invitational Game Jam! Check out the Jam page for details and to sign up!